Pukul Main Stages Stages A Stages B
9.30 Opening
9.35 Pembukaan Ketua Asosiasi Game Indonesia
9.40 Pembukaan dari Universitas Telkom
9.50 Pembukaan Ketua Badan Ekonomi Kreatif / Menkominfo
10.00 Yummy Tummy – How to Make Your Games Heard By World – Spencer Yip Tinker Games – Pivotal Survive – Ajie Santiko TapJoy – Mobile’s Untapped Opportunity – Daniel Song
10.45 Panel – Bekraf – Kominfo – Perindustrian – Government Support of Gaming Industry Playlab x RedAtoms – Publishing in Asia Gimku – Publishing Local to Global – Andi
11.30 Microsoft – Gaming Platform in Mobile First Cloud First World – Norman Sasono Think Global, Act Local! or Vice Versa?, German Independent Developer Valuepotion – Next Level Mobile Analytics – Dennis Juan
Break
13.00 Manami Matsumae – In Concert Gemu Gemu – Publishing Lokal to Lokal Batavian – Building Open World Game
13.45 Panel Henry Jie – Educa Studio – RGB – Tebak Gambar -Agajo – Jun Long – Market Lokal Juga Bisa Sukses Adways – Ary Hermansyah – Mobile App Marketing Inaicta Winner Post Mortem – Mojiken & Orbiz
14.30 Lukman Maulana (Bandung), Gathot Fajar (Jogja), Chandra (Surabaya), Orlando (Bali), Dwi (Malang) + Magadev (Makasar) Building Indonesia Gaming Ecosystem – Dicoding, Intel and Duniaku
15.45 POKKT – Monetisasi – Tebak Gambar, Cumaceban, Agajo, Toge How to Create Sustainable Local Game Industry – Best Cases from Germany with: Robin Hartmann (Project Manager Games WERK1, Munich), Tashin Avci (Founder Pop Rocket Studios, Hamburg), Wolf Lang (Founder and Co-CEO THREAKS GmBH, Hamburg). Own Games – Post Mortem Featured di Google Play
16.30 Panel – Toge – Mojiken – Amagine (Koalisi Kemakmuran) Monkshill – Budiman Wikarsa – VC Fundable Kickstarter – Artoncode, Anantarupa, Toge
17.15 Panel – Touchten – Alkemis -Artlogic – Ekuator Berburu Modal di Industri Game Facebook – Damian Kim – Mobile Gaming With Facebook
GDG Award Announcement
17.45 Closing Remarks